
Granted, there are indeed icy bits and lava bits as aforementioned, but other than occasional sojourns to Concordia and a few otherworldly sci-fi inspired environs that we won't spoil by describing here, you'll have to get used to a lot of grey rocks and craters, alongside a plethora of equally grey space station corridors. Where Borderlands 2 made an attempt at making up for the first game's rather samey locations, The Pre-Sequel resurrects the problem, with acres of grey moon dust as far as the eye can see.

Although, in situating the game on Pandora's moon, Borderlands: The Pre-Sequel feels like a bit of a backwards step. You'll journey from place to place shooting bandits, or rather 'scavs', 'lunatics' and 'outlaws' with their uniquely Aussie brogue in this particular case, as well as a variety of hostile fauna in and around the icy or lava strewn moon environment. Save for these few new features, Borderlands: The Pre-Sequel is by and large more of the same. Not once did we die due to a lack of air. Find a decent Oz kit early on like we did though, and you'll have nothing to worry about. O2 can also be used to revive allies much quicker, although it will deplete your own reserves, and boosting will also drain your tanks. Not that your O2 levels ever really become much of a concern, as enemies frequently drop canisters, oxygen bubbles can be deployed at various points around any given map, fissures in the moon's rocky terrain offer jets of air, and retreating to any nearby interior will top up your oxygen supply in a jiffy.

Like a good shield, a good Oz kit will bring with it a myriad of bonus effects and higher capacities, meaning you can survive in low atmosphere environments for longer. They're a likeable motley crew, that's for sure, armed with a witty one-liner and barb for every occasion.Įach character can be furnished with class mods and other gear, as usual, but relics are no more, instead replaced by 'Oz kits' that dictate the amount of oxygen you have in your tanks when you're zipping around the moon's surface.

There's a new cast of Vault Hunters too, with Athena, Nisha, Wilhelm and everyone's favourite robotic irritant, Claptrap taking centre stage.īorderlands: at its best when chaos reigns supreme.Įach has their own unique action skill, as usual, with Nisha's aim snapping to any nearby enemies, enabling you to dispatch several in quick succession Wilhelm's drones Wolf and Saint awarding various offensive and defensive attributes Athena's Aspis shield able to take out bad guys with a Captain America-style hurl and Claptrap's own inimitable set of skills buff allies with constant gunfire, speedier bullets, extra health and more. There are other fresh additions to the formula, like the grinder contraption found in the game's hub town of Concordia, which joins laser and cryo elemental weapons on The Pre-Sequel's list of features. The story and setting might be new, but everything else is pure, unadulterated Borderlands, with lead developer 2K Australia playing it somewhat safe, stopping short of pushing the envelope too far, lest it upset the game's fine equilibrium of blasting baddies and collecting stuff.įrom the game's opening to its end, The Pre-Sequel plays every bit like its predecessors, albeit one with a low gravity twist, as well as the ability to deal butt stomping death from above. That means a glorious stop-gap of more shooting and looting, with Borderlands: The Pre-Sequel taking the action to Pandora's moon of Elpis, fulfilling every Borderlands 2 fan's wish to visit the massive 'H'-shaped Helios, the Hyperion space station looming ominously in space. Everyone might have been expecting the third Borderlands game to be a new-gen affair, but it turns out that 2K and Gearbox had other plans.
